Sony’s Vita Problem

Sony’s Vita Problem

The history of video games is littered with failures and object lessons in how to not to market a console. For every success such as the Atari 2600 or the original Playstation, there is a failure (Atari 5200, I’m looking at you, despite having owned one). It doesn’t matter if the hardware is decent or better (Dreamcast, which is still getting games released for it to this day), or has the weight one of the most well-known gaming brands behind it (*cough*Gamecube*cough*), there are no guarantees of critical, much less financial, success.

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