[Review] Destiny: House of Wolves

[Review] Destiny: House of Wolves

Destiny launched in September 2014 after years of hype and anticipation. And when the dust settled, the game wound up becoming a financial, if not critical, success. While the game boasts some of the most satisfying gunplay mechanics in a first-person shooter (FPS), Destiny‘s strange identity crisis, incoherent story, and short, repetitive content continued to frustrate fans. It wasn’t a true MMO (Bungie preferred to call it a “Shared World Shooter”), but contained MMO-like aspects such as leveling and loot systems as well as raids. But even though the loot system was terribly broken early in the game’s life, that there were odd design decisions (such as having the vast majority of the game’s story available outside of the game), and feeble DLC that felt like Bungie was phoning it in (we’re looking at you, The Dark Below), fans were undeterred and rabidly clung to the game.

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[Retro-Review] The Merchant and the Alchemist’s Gate (2008)

[Retro-Review] The Merchant and the Alchemist’s Gate (2008)

Ted Chiang is an author worthy of praise.  Lots of praise.  I remember I used to work with a woman named Vonda.  Her favorite expression was “I’d kick somebody’s back out for some,” followed by the noun of her choice.  To illustrate:

“I’d kick somebody’s back out for some Ted Chiang stories.”

That pretty much sums up my sentiment.

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