This is the best way I have to describe Danganronpa 2: Goodbye Despair, an eclectic and dark hybrid of visual novel and court room drama. Long after the final credits roll and the twists have been hashed over in your mind (and there are quite a few), Danganronpa 2 will leave you with some philosophical conundrums. You will also be reviewing earlier events in light of later twists, making connections that will haunt you.
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Although it never moved beyond its small niche, The Matrix Online was a massive multiplayer online game that took place after The Matrix … Continue reading Now Available: The Matrix Online Archives
So, two things: It’s already evening, but whatever. This was a favorite of my dearly departed friend Lisa. Here’s to … Continue reading [Monday Morning Music] Catherine Wheel, “Black Metallic”
Over a decade ago, a little MMO called The Matrix Online launched with a tagline, “The Matrix has only begun to give up its secrets.” The implication being that there would be so many things to uncover and enjoy in the game that fans would stay invested for a long time. Sadly, the game failed to deliver on that promise, and subsequently faded away into obscurity.
As I was playing the newly-minted Taken King expansion, and all the goodies it brought to the Destiny shared game world, it brought me back to those crazy, heady days of the early Oughts, when I had fallen in love with a deeply flawed game because of the backstory and lore (I’m a recovering Matrix fan), and that promise of rich discovery.
Except this time, Destiny (coupled with its 2.0 patch) is delivering.
Continue reading “[Review] Destiny: The Taken King”
15 hours later and I still think the Ouroborus-like graphic is pretty cool. Continue reading Elder Scrolls Online (PS4) Impressions
The Wolf Among Us, TellTale’s (the developers behind Walking Dead and Game of Thrones) game inspired by the comic book series Fables, is a gritty nuanced take on social dystopia. Despite its mid-1980’s setting, Wolf feels more than relevant for today.
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Destiny launched in September 2014 after years of hype and anticipation. And when the dust settled, the game wound up becoming a financial, if not critical, success. While the game boasts some of the most satisfying gunplay mechanics in a first-person shooter (FPS), Destiny‘s strange identity crisis, incoherent story, and short, repetitive content continued to frustrate fans. It wasn’t a true MMO (Bungie preferred to call it a “Shared World Shooter”), but contained MMO-like aspects such as leveling and loot systems as well as raids. But even though the loot system was terribly broken early in the game’s life, that there were odd design decisions (such as having the vast majority of the game’s story available outside of the game), and feeble DLC that felt like Bungie was phoning it in (we’re looking at you, The Dark Below), fans were undeterred and rabidly clung to the game.
Continue reading “[Review] Destiny: House of Wolves”