A new update is available for our loot / text adventure game, Godsblade!

Version 1.1.2 focuses on some QoL updates and adding value to the higher difficulty levels introduced in the 1.1 update.

Patch notes are below:

  • Weapon levels from mob drops will now scale in higher difficulties:
    Normal: Level 1
    Hard: Level 10
    Bloodthirsty: Level 35
    Inferno: Level 60
    Abyssal: Level 100
  • Removed images from Location descriptions
  • Made the option to “Return to Central Ops” (where the vendors are) always available in the Actions block
  • Exotic weapon Supermassive A*’s perk “Gravity Wave” damage increased from 2,500 to 3,600
  • The cost of Deidra and Vashelia’s wares will now color code to red or green depending if you have enough items
  • Fixed bug with the “Starting on the right foot” challenge continuously popped as unlocking
  • Fixed a display bug with the “Starting on the right foot” reward not displaying correctly in the Challenges list
  • Changelog is now in text format again

I hope you enjoy this update. I have plans to work on additional updates in the near future. Some things on the drawing board (and certainly due to change) are:

  • Changes to how armor works
  • Navigation changes
  • New gameplay modes

As always, your feedback is welcome!